A 3D Adventure game, RPG and resources administration made by Clan Latria. My main role has been the creation of the player's controller, intelligence of the other characters and other elements of the environment.
A 2D visual novel with puzzles. It was created for a itch.io GameJam about programming. It was made together with a pair of friends in less than 48 hours. I worked as a a game designer and programmer.
The Hacklist is the remake version of the original Jam game. Is a cyber-punk visual novel. It was made by Caustic games, an own startup. I worked as the director, game designer and programmer.
An educational game about minimally invasive surgery simulation. Was made as part of the Ludopia Soft. team. I worked as a programmer, testing and making the data analytic system.
An online gambling platform based on three games of chance. It was made as a freelancer for Stuff3D. I was responsible for assembling the interface elements, server connection and the rest of the controllers.
A simulation puzzle game in 2D. Was created as par of the Ludopia Soft. team. I worked assembling the interface elements and part of the general logic of the game.
El reloj y el sombrero
An adventure and RPG game in 2D. It was my final work on my postgraduate degree on videogame design and programming. The whole game was made by me except for the graphics (@angxix) and the music.
Fit The Fat 3
A resource management and mini-games based game made by Five Bits. I worked as a freelancer assembling some of the interface elements.
Las aventuras del monito y el osito
A trivia game in 2D. It was made with a friend as a personal project.